Super Giant Fighting Robots!
In the most recent Nintendo Direct, both Yoshi’s Crafted World and Daemon X Machnia both got demos for their upcoming games. While a Yoshi impression might come later, I felt it was more important to talk about this game first. It has longer to go in development and the team itself has asked for fan feedback. So, as a noted fan of Daemon X Machina, I think it is important to talk about what it is doing right and where it is going wrong.
Daemon X Machina gets its setting and aesthetic absolutely right. The characters and scenarios are interesting and feel fleshed out. By the end of the demo I had already established a connection with some of the characters and was enjoying seeing the dynamics between the supporting cast and how they felt about each other. It feels very Japanese in its dialogue and wit, but that isn’t a bad thing either. The characters are quirky and stand out, and given more play time I think the writing may end up being the strongest part of this game. The art style, narrative, and even small things such as your character physically changing when they receive certain power ups all add up for a really interesting package.
The actual gameplay however, was rough. I am willing to give it the benefit of the doubt that it is both a demo and not a finished product, and it was the opening hours of the game which can lead to problems like the ones that I have with the gameplay and are resolved later. That being said, there are some issues that need to be addressed, flying around in the suit is clunky, oftentimes it feels like there is very little rhyme or reason to the way things happen, you just look at a target, press a button and hope for the best. While that can be said about any game, it doesn’t feel the same as with other games where the mechanics are tighter. The boundaries are confusing and can be extremely punishing in boss fights. In the final boss fight of the demo I was repeatedly knocked out of the playing area and lost control of my character while it put me back into the playing area, sometimes to disastrous effect. It can even be chained given the right timings, it isn’t hard to be knocked out of bounds 3 or 4 times and lose a significant portion of your health. These are simple things that can be fixed by launch that really won’t end up being a huge problem in the grand scheme of things.
Overall the demo left me excited but reminded me to taper my expectations. There are still lots of ways for this game to go wrong and it showed in the demo. There are a lot of fixable moments in the game that could tighten things up and make the game a very good game. They have laid the foundation of a well made game, the only issue is that they need to make sure it feels right from the very first mission. At the end of the demo I was ready for more of the world, but a little bit less of the gameplay. It could still turn out to be a very good game, the developers just need to make the right adjustments going forward. You can fight in a giant mech suit for real at some point later in 2019.
Did you play the demo? What else would you like us to talk about? Let us know in the comments down below! And make sure to Like and Subscribe for more Bring Your Own Games.